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RustPuppet
QUOTE
FPS Command & Conquer: Tiberium Revealed
by Steve Gibson Dec 12, 2007 3:33am CST

Electronic Arts is taking another stab at the FPS market with Command & Conquer. The cover story on the upcoming January issue of Game Informer magazine has word of Command & Conquer: Tiberium, likely in development by EA Los Angeles based on past evidence. You play as Ricardo Vega, a GDI field commander dragged out of retirement to stop the latest Nod master plan. Here are a few of the details:

* Will ship on PC, PlayStation 3, and Xbox 360
* Set 11 years after the third Tiberium war
* Squad-based action
* Squads are called R.A.I.D. (Rapid Assault and Intercept Deployment)
* Known squad types are infantry, missile infantry, Titan and Orca
* Missions are around the "Mediterranean Red Zone"
* Special powers such as "Orbital Slug" are available

Command & Conquer previously took to the first-person perspective with franchise creator Westwood Studios' Command & Conquer: Renegade, released for PC in 2002 to mixed reception.

linkage

Oh joy. Did they learn nothing from the utter crap that was Renegade?

The series is becoming an embarrassment now. They did nothing new in C&C3 and now they're more than likely going to do the same for FPS with this spin-off.

Maybe try spending more time on original ideas and making the games you're actually 'famous' decent, EA scum. Either that or at least let C&C die a noble death.
SLicK
How was CNC3 A disappointment?

In my eyes it was awesome, the return of kane, HD FMV's, awesome storyline, great multiplayer replayability, and the expansion will reveal more of the story that was never told in the past.

Renegade was absolute shit as far as FPS's go, and as far as the CNC universe, it was pretty sad.

CNC3 is much better than both it's predecessors in terms of the story being told (which was what drove CNC to it's prime anyway).
RustPuppet
And what did it add that hasn't been seen before? IMHO the whole game felt like a skin for any other RTS available nowadays.

Multiplayer may be cool but the single player campaign was pretty standard issue:

1. "Oh cool, I have to destroy a whole army of enemies with only my Commando/elite unit thing. Wow, never seen that before!"
2. "What? Destroy the enemy base/key structure? Sweet, that's new!"
3. "Okay, so I'm forming an alliance with my enemy to defeat our common foe and... wait... oh noes, the alliance is broken, free-for-all battle ensuing!"
4. "Protect the engineers? Whatever will they think of next? Pure genius!"
5. "Haha after capturing your [insert large superweapon/alien technology here] I am instructed to use it against joooooz!!!1!11!!"
6. etc.

Seems to be a trend that developers are too scared to break out of: just look at the footage for Starcraft 2. Personally I've giving RTS games a miss until someone decides to shake things up a bit. (And that should be the C&C series, considering they've done it before.)
LegendofMax
i see alot of hackers readying to make map and wall hacks already X(
RenegadeNukes
Okay i'm ready to get flamed for having no taste whatsoever but....

I liked Renegade..... Simple as that.

I didn't play multiplayer at all, aside from the occasional LAN round. Since i played CNC 1 till it came out of my ears, i loved playing it from a FPS perspective, i thought the single player mode was enjoyable and fun and i genuinely liked Havoc.

The cut scenes and stuff were good imo, although it was by no means at the same level as CNC 3 or whatever. I liked them.

QUOTE
CNC3 is much better than both it's predecessors in terms of the story being told (which was what drove CNC to it's prime anyway).


Even though TS and FS were amazing games, i found the story to be a bit erratic at timesd. CNC 3 was fluid amd flowed well, it was imo the best storyline from a CNC game. Can't wait for KW though
LegendofMax
QUOTE
I didn't play multiplayer at all, aside from the occasional LAN round.
sorry nukes but since u havent played renegade online (campaigns and skirmishes only last for so long) yo dont know the situation and by saying that the LAN and Online matches suck badly, no mods to keep hackers and glitch abusers in line. the game is dominated by noobs who cant play so they cheat to win.

As for the cnc3: right now the lack of patch 1.10 is destroying the mood (you should see the cnc3 forums) there are a max of about 500 players online which very very low (ra2 still has about 2000 avg)

Dont get me wrong cnc3 is amazing and you know that and ea is donating alot of time and resources into keeping it alive but they're missing the point, if they dont get a new patch out before the end of December, i fear the Command and Conquer legacy is doomed

Like i said ea is doing okay on publicity and community but if there is an unbalance with the game then no matter how much you cover it up with other stuff its still there, and thats what people are complaining about.

QUOTE
Even though TS and FS were amazing games,


*cough*no*cough*
SLicK
QUOTE(RustPuppet @ Dec 13 2007, 11:47 AM) *
And what did it add that hasn't been seen before? IMHO the whole game felt like a skin for any other RTS available nowadays.

Multiplayer may be cool but the single player campaign was pretty standard issue:

1. "Oh cool, I have to destroy a whole army of enemies with only my Commando/elite unit thing. Wow, never seen that before!"
2. "What? Destroy the enemy base/key structure? Sweet, that's new!"
3. "Okay, so I'm forming an alliance with my enemy to defeat our common foe and... wait... oh noes, the alliance is broken, free-for-all battle ensuing!"
4. "Protect the engineers? Whatever will they think of next? Pure genius!"
5. "Haha after capturing your [insert large superweapon/alien technology here] I am instructed to use it against joooooz!!!1!11!!"
6. etc.

Seems to be a trend that developers are too scared to break out of: just look at the footage for Starcraft 2. Personally I've giving RTS games a miss until someone decides to shake things up a bit. (And that should be the C&C series, considering they've done it before.)


Yet you don't mention anything about the story?

Every single RTS out there will have something in them that's been done before, the point is the story it's telling, making you part of the action.

The same could be said about FPS and pretty much every other game out there. repeating what has been done before is part of games.

The same as how you'd play dota over and over again, the fun of the game doesn't wear off, the same with RTS's.

If you are looking for an RTS that revolutionizes the genre, goodluck and tell me when you get one, cause there are none.

CNC3 was awesome from a single player POV, no matter what you say. It got rewards and was reviewed highly!

The expansion Kane's Wrath will be even better.
RustPuppet
I didn't mention the story because I got so tired of playing through the boring missions I didn't get to see all of it sad.gif
LegendofMax
QUOTE(SLicK @ Dec 14 2007, 11:35 AM) *
QUOTE(RustPuppet @ Dec 13 2007, 11:47 AM) *
And what did it add that hasn't been seen before? IMHO the whole game felt like a skin for any other RTS available nowadays.

Multiplayer may be cool but the single player campaign was pretty standard issue:

1. "Oh cool, I have to destroy a whole army of enemies with only my Commando/elite unit thing. Wow, never seen that before!"
2. "What? Destroy the enemy base/key structure? Sweet, that's new!"
3. "Okay, so I'm forming an alliance with my enemy to defeat our common foe and... wait... oh noes, the alliance is broken, free-for-all battle ensuing!"
4. "Protect the engineers? Whatever will they think of next? Pure genius!"
5. "Haha after capturing your [insert large superweapon/alien technology here] I am instructed to use it against joooooz!!!1!11!!"
6. etc.

Seems to be a trend that developers are too scared to break out of: just look at the footage for Starcraft 2. Personally I've giving RTS games a miss until someone decides to shake things up a bit. (And that should be the C&C series, considering they've done it before.)


Yet you don't mention anything about the story?

Every single RTS out there will have something in them that's been done before, the point is the story it's telling, making you part of the action.

The same could be said about FPS and pretty much every other game out there. repeating what has been done before is part of games.

The same as how you'd play dota over and over again, the fun of the game doesn't wear off, the same with RTS's.

If you are looking for an RTS that revolutionizes the genre, goodluck and tell me when you get one, cause there are none.

CNC3 was awesome from a single player POV, no matter what you say. It got rewards and was reviewed highly!

The expansion Kane's Wrath will be even better.


True but the game is a MRTS . Yes it has cool campaigns that explain alot on the Tiberium story (trust me i am a huge fan) but you finish the campaigns then what? Play so skirmishes sure but eventually you'll get fed up with that, so what you do? PLAY ONLINE

Now there is alot of minor imbalances that need desperate fixing however the cnc3 team are now completely working on KW which is good but they are forgetting about the rest and unless thery quickly send a new patch out then i fear by the time KW comes out that the fans will have had enough of EA's bs and simply not buy the game thus killing the Tiberium legacy.
RenegadeNukes
QUOTE
QUOTE
I didn't play multiplayer at all, aside from the occasional LAN round.
, no mods to keep hackers and glitch abusers in line. the game is dominated by noobs who cant play so they cheat to win.


Renegade was NEVER made for multiplayer. Full stop!

Is single player mode was kick ass and i loved playing it over and over and over again. It was good fun.

Also the sorry nukes but since u havent played renegade online (campaigns and skirmishes only last for so long) yo dont know the situation and by saying that the LAN and Online matches suck badly doesn't make any sense., are you sayiong that you think they sucked? or are you implying that i said it?

Because i don't, multiplayer was so much fun on a LAN., I only wish that iu got a chance to do it more often and played it more. It was good very good.

And since UT3's warfare mode is quite simalir to it, i'm waiting to go and buy it to relieve fond memories.

You know what, i'm gonna go install it again and bring back some of that nostalgia back :woot:
LegendofMax
QUOTE
Also the sorry nukes but since u havent played renegade online (campaigns and skirmishes only last for so long) yo dont know the situation and by saying that the LAN and Online matches suck badly doesn't make any sense., are you sayiong that you think they sucked? or are you implying that i said it?


I thought i phrased that quite well...

since yopu dont play online then you dont know the situation its at.

Hackers ruined the gameplay and thus the game now sucks.
RenegadeNukes
QUOTE
Hackers ruined the gameplay and thus the game now sucks.


and thus HACKERS suck, not the game. It is impossible to stay on top of hackers (look at counter strike), you can keep on patching and patching and still they will find holes to exploit.

I don't see why you think its the games fault?, they didn\t make the hacks
LegendofMax
yes but they dont support the game anymore, making new anti-hack systems, patches, ban IPs etc

Thus the lack of update makes the game suck.
RenegadeNukes
Heard of Rengaurd?

It made a impact but it din't take long for people to find new exploits for the game.

Sigh... i would have given up to if all that work was turned into shit because they just walked around the block.

LegendofMax
Yes i know about rengaurd but it has how many versions exactly?

1.

The thing is that if you can keep the hackers at bay with constant patches then eventually they'll give up.
But the problem is that EA makes a game then leaves it. The only dedicated game i know of is Red Alert 2 (not YR ugh) which is supported by XWIS
SLicK
You two are going off topic. Open up a relevant topic for Renegade, this is about the current C&C Tiberium game.
RenegadeNukes
QUOTE
You two are going off topic. Open up a relevant topic for Renegade, this is about the current C&C Tiberium game.


So true. But hey thesuccess of the prequel does directly influence our perceptions of the sequel.

Anyway since the game is to be run on Crytek's engine, we can expect some serious eye candy (and with it monster requirements). imo Renegade single player was amazing, with the exception of some monotonous AI and simlaer-ish missions. i loved it smile.gif

A good AI for single player and i'm hopping onto the bandwagon (i don't care much for multiplayer FPS)

Eyes open for some more details....
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