QUOTE
Everyone was expecting Sony to deliver a technological powerhouse with its PlayStation 3 debut here at E3 and Sony sure didn't disappoint.
Everyone was expecting Sony to deliver a technological powerhouse with its PlayStation 3 debut here at E3 and Sony sure didn't disappoint. The PlayStation 3 combines the power of the Cell processor and the Nvidia-based RSX graphics processor to create what Sony Computer Entertainment's Ken Kutaragi calls a "supercomputer for computer entertainment."
In this corner…PlayStation 3!
Which Numbers Are Meaningful?
However, whenever you look at console technical specs, you also have to take them with a whole truckload of salt since the game console market has a long history of making a big deal out of numbers that don't really matter, or even making up numbers that have a tenuous grasp on reality. Remember the internal data precision arguments? That specification measurement became useless fairly quickly once marketing departments start adding different specification numbers together to get up into 64-bit or 128-bit range (OK, Turbografix started doing it back when we were still in the 16-bit era).
Everyone was expecting Sony to deliver a technological powerhouse with its PlayStation 3 debut here at E3 and Sony sure didn't disappoint. The PlayStation 3 combines the power of the Cell processor and the Nvidia-based RSX graphics processor to create what Sony Computer Entertainment's Ken Kutaragi calls a "supercomputer for computer entertainment."
In this corner…PlayStation 3!
Which Numbers Are Meaningful?
However, whenever you look at console technical specs, you also have to take them with a whole truckload of salt since the game console market has a long history of making a big deal out of numbers that don't really matter, or even making up numbers that have a tenuous grasp on reality. Remember the internal data precision arguments? That specification measurement became useless fairly quickly once marketing departments start adding different specification numbers together to get up into 64-bit or 128-bit range (OK, Turbografix started doing it back when we were still in the 16-bit era).
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Firstly with all the marketing and gimmick hype there's not point in relying on rumoured information on the GPU, I had a discussion with a mate of mine and we were comparing the PS3 with the Xbox 360 and it seems that both companies has been very obscured with their information so it's virtually impossible to tell which has a better graphics.
but this is what I've found:
PS3 blu ray initial batch is very suspectable to damage, it may contain between 25-50gigs of space but the encryption on the blu ray only utilizes the older codec of Mpeg2, yet there is hope.
Xbox 360 does have the additional 10MB eDRAM which will help with the GPU processing but there is NO clear cut winner for the GPU side of things between the two consoles
you may compare the picture quality between the two consoles but you can't rely on these comparisons as xbox has been out for the last 12 months so the games graphics could be refined extensively.
lets see how the PS3 fairs 12 month down the line with the xbox of today!
