Ian is planning a rewrite of the rpg, it wont be for some months yet, but add your wishes for the new game here
I would like to see the following :
Self Revival ( max of 3 per 24 Hours at a cost of a self revival tonic (500 gill)) the ability to purchase weapons, thus a level 3 can take out a level 15
cyfermaster
Jan 18 2007, 07:26 AM
Sounds good.
FatBoy
Jan 18 2007, 07:37 AM
I would like the Chat thingy in the Guilhouse to be more like the shoutbox. That chat system is too slow, so doesn't work for planning assasination attempts
cyfermaster
Jan 18 2007, 07:40 AM
How about making it so that only people from your guild, or yourself can revive you. i.e. Then you can't revive and kill someone?
cyfermaster
Jan 18 2007, 08:07 AM
just thinking...
QUOTE
the ability to purchase weapons, thus a level 3 can take out a level 15
Then those weapons should use more strength, or cost more for the level 3 person than it would for the level 15 dude.
CyberStorm
Jan 19 2007, 01:11 AM
QUOTE
Self Revival ( max of 3 per 24 Hours at a cost of a self revival tonic (500 gill))
I like the idea of self revival! Thats definitely a keeper!
I would also like to see more consistency in HP and Str gains!
Its a little too erratic at the moment.
A few people with lower levels than my own have more HP!!
RenegadeNukes
Jan 20 2007, 09:22 AM
I've noticed that! Pretty weird. About the weapons idea i don't think that people should be able to buy weapons as the members who just hoard gold at level one can just save up and then knock out a level 20 4 example.
But you should also be able to acquire weapons the normal way as well
cyfermaster
Jan 29 2007, 01:24 PM
Just been checking things out. I am not too phased about the different amounts of HP, Strengh you get when you move up levels. 1 thing I would like looked at is that the level ups are a standard. i.e. To get to level 2 you need 50 exp, etc.... Level 33 you need 260 exp (all examples only) and not a random number.
The way it is now is that a person 2 levels below another person could be needing to get more exp than the person 2 levels above him, to go up a level.
Mr. Magic Matrix
Feb 5 2007, 01:25 AM
Self Revival
That is really needed for this game. Also guilds should get gil per day depending on how many posts they make in total
RenegadeNukes
Feb 5 2007, 11:10 PM
I agree self revival is really needed
RenegadeNukes
Feb 11 2007, 07:12 AM
Sorry if this feels really blunt!
But is Creation even reading this post - he could at least tell us what stuff he is considering
Sorry in advance if anyone got insulted
Paul
Feb 11 2007, 12:18 PM
QUOTE(RenegadeNukes @ Feb 11 2007, 04:12 PM)
Sorry if this feels really blunt!
But is Creation even reading this post - he could at least tell us what stuff he is considering
Sorry in advance if anyone got insulted
QUOTE(Rush @ Jan 18 2007, 04:04 PM)
Ian is planning a rewrite of the rpg, it wont be for some months yet, but add your wishes for the new game here
surely theres no confusion? its been 3 weeks.
cyfermaster
Feb 11 2007, 01:14 PM
Some people only read what they want to. Bad Renegades BAD.
CrEaTi0n
Feb 11 2007, 11:36 PM
Lol - i read this thread every day and am making notes. I wont announce the features until we have decided them
RenegadeNukes
Feb 12 2007, 01:13 AM
My bad! I'm sorry
Mr. Magic Matrix
Feb 22 2007, 10:30 AM
Tut Tut Tut.
Bad Nukes, Bad Nukes
eviljay33
Feb 22 2007, 08:35 PM
I agree the ability to buy your own weapons would be good.
Also some sort of auction/shop system where you can sell goods to other people. Although technically you can do this using PMs and Transfer but it's rather crude.
Also, more features for guilds such as special weapons that can only be bought/sold by guilds and can be used on other guilds.
I think self-revival would be weird because technically you can't revive yourself if you're dead. Unless it's like some fairy or something then its cool.
CrEaTi0n
Feb 22 2007, 10:46 PM
Noted. Thanks for everyones suggestions!
eviljay33
Feb 23 2007, 01:58 PM
Your Welcome.
Also, is it possible to make Sending PMs after attacking someone automatic? People have the right to know who killed them!
hunter
Feb 23 2007, 02:53 PM
Related to weapons what about different armour?
Surge
Feb 24 2007, 02:51 AM
QUOTE
Also, is it possible to make Sending PMs after attacking someone automatic? People have the right to know who killed them!
You can see you killed/attacked you by going to your profile and clicking on ibProBattle.
eviljay33
Feb 24 2007, 07:00 AM
Oh sweet that's really useful
RenegadeNukes
Mar 14 2007, 04:12 AM
Good Good
So can Creation give us an update on what options he ins considering
cyfermaster
Mar 14 2007, 05:14 AM
I believe he is considering all of them. Emphasis on CONSIDERING.
Phoenix
Mar 14 2007, 12:48 PM
QUOTE
You can see you killed/attacked you by going to your profile and clicking on ibProBattle.
Mine doesn't work.
I like the idea of armour/special items. Maybe when you beat someone it shouldn't just be about getting gil then - if that armour thing comes to play that is...
How about special abilities that you buy for gil? Like that maybe help you survive attacks or aim better or whatever. And if you level them up and get bored you can sell them.
CyberStorm
Mar 14 2007, 12:56 PM
Getting more than 100 Gil per day would be nice!
cyfermaster
Mar 14 2007, 03:22 PM
well Post a little more *in simba voice*
RenegadeNukes
Apr 27 2007, 01:41 AM
Umm.. When this happens. Is it possible for all of us to retain our stats, rank gil etc,
It would be a large nuisance for us level 70's to have to start over. All the hard work gone
cyfermaster
Apr 27 2007, 01:57 AM
I say start from scratch again actually.
RenegadeNukes
Apr 27 2007, 02:19 AM
Noooooo....
Kepe the stats, i wan to get to No. 1 -
When i get there then u reset it
cyfermaster
Apr 27 2007, 02:26 AM
if they reset the stats you will be number 1... tied with everyone else for a bit.
RenegadeNukes
Apr 28 2007, 05:03 AM
Bah...
Surge
Apr 28 2007, 07:19 AM
Nah, I dont see why the stats should be reset. I have done pretty well without a guild, so let other people also work their way to the top without stats being reset. It is not so difficult, as long as you have the right strategy.
Shi-shi
Apr 29 2007, 10:19 PM
My 2 and half cents:
I think non-playing members should be able to give their gil to whoever they choose. I just dont have time to play at the moment............... anyway, as as I was saying .... I have all this gil and no way to use it unless I play the game.
Either make it permissible to donate gil or just take away gil earning from all members that dont play.
N00BY
May 18 2007, 03:01 PM
Hey. I got more gil by attacking richer members
Gitano
May 19 2007, 05:24 AM
.................ok?
Bone
Aug 27 2007, 03:23 PM
I suggest a saving tonic that stores all your hp+ str that is over you max hp / str.
Actually how about a healing tonic that heals your self for one attack
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