QUOTE
Are you a writer?
Do you want to work for BioWare?
Read on!
The Contest That Might Become Your Career
BioWare is holding one of the most exciting contests in our history. Anyone who has dreamed of writing professionally will find this a unique opportunity to get their work noticed by the right people. We are looking for exceptionally talented writers to help develop our award-winning roleplaying games.
BioWare's Director of Design James Ohlen and Assistant Director of Design Kevin Barrett have agreed to make the process of submitting work as easy as possible for writers looking to work for BioWare.
BioWare asks for writers to create a Neverwinter Nights module to tell their story using the Aurora Toolset. There are a lot of options to consider when creating a module in the Toolset, but it is important to remember that BioWare will only be interested in the writing.
When hiring writers, BioWare looks only at your writing; not the areas, not the special scripting, and not the combat. We evaluate only the characters, the dialogue, the plot, the non-linear structure, and the flow and pace of the story.
Do you want to work for BioWare?
Read on!
The Contest That Might Become Your Career
BioWare is holding one of the most exciting contests in our history. Anyone who has dreamed of writing professionally will find this a unique opportunity to get their work noticed by the right people. We are looking for exceptionally talented writers to help develop our award-winning roleplaying games.
BioWare's Director of Design James Ohlen and Assistant Director of Design Kevin Barrett have agreed to make the process of submitting work as easy as possible for writers looking to work for BioWare.
BioWare asks for writers to create a Neverwinter Nights module to tell their story using the Aurora Toolset. There are a lot of options to consider when creating a module in the Toolset, but it is important to remember that BioWare will only be interested in the writing.
When hiring writers, BioWare looks only at your writing; not the areas, not the special scripting, and not the combat. We evaluate only the characters, the dialogue, the plot, the non-linear structure, and the flow and pace of the story.
http://www.bioware.com/biozone/articles/20...test/index.html